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Sastraxi
08-16-2002, 03:04 PM
I'm programming some games (small, 2D squaresoft like rpgs, ala SNES) in Visual Basic on Windows. I'd like to know what functions I could use (I know DirectX8 can be emulated nicely, and since I'm using 2D speed isn't important) to have maximum portability. It would be a treat to have these games work on Windows as well as Linux...
And I'm not good at C++ so don't try to talk me into it :(
TacKat
08-16-2002, 06:00 PM
Visual Basic code can't be ported.
Sastraxi
08-16-2002, 07:49 PM
LOL I'm sorry, I forgot to mention... Let me rephrase that... to have maximum portability into WINE! :D
TacKat
08-16-2002, 07:56 PM
Well in that case I would guess that if you stick to API functions that Wine implements (http://source.winehq.org/WineAPI/) and pray that VB doesn't use any it doesn't, you could turn out alright.
I've never actually tried it, but that's my theory anyway.
Sastraxi
08-17-2002, 01:47 AM
Cheers for the link, the kind of thing I was looking for.
All I really need outside of DirectX is QueryPerformanceCounter/Frequency.... I hope Linux has a nice high-performance counter too :)