Click to See Complete Forum and Search --> : Wine: Starcraft and Multiplayer


ScRapZ_1
12-19-2001, 04:00 AM
...pretty much what the title says...

I can play Starcraft quite fine in single player, but when I try mulitplayer over a network, (IPX connection) it tells me 'Unable to initialize network provider'. And will not let me go any further...

All the how-to's I can find on this just shows how to connect to a game, not get past the Multiplayer menu, s how :confused:

TTFN,
ScRapZ_1 :p

bwkaz
12-19-2001, 09:52 AM
Do you have IPX support in your kernel, either compiled in or as a module?

Wine will need that if Starcraft is requesting an IPX connection.

ScRapZ_1
12-20-2001, 05:28 AM
Well, I've configured it, I think. I have set stuff like the frame type (802.3) so that I think means that yes, it is complied into my kernel. I've just had no way of testing it, until now...

TTFN,
ScRapZ_1

bwkaz
12-20-2001, 09:17 AM
Might it be trying to authenticate with whoever the main servers are? Like WON does for Half-Life or Counterstrike? I believe there used to be issues with Wine not working with the encryption algorithms the main servers used. I know the WineX RPM from Transgaming fixes the problem, but it uses non-open code, so if you grab the CVS snapshot (instead of paying $5/month to subscribe), you don't get the encryption stuff :rolleyes: .

ScRapZ_1
12-21-2001, 02:45 AM
FFS... I dont wanna spend money, even if it is only $5. Here in Australia thats more like $13...

So there is no solution for Wine (not WineX, the codeweavers version) at all. Surely there is someone out there who has got Multiplayer Starcraft working in Wine? Surely... :(

TTFN,
ScRapZ_1 :p

nathaniel
12-21-2001, 02:13 PM
Grab the cvs snapshot of the winex and compile it. It should work for u.

NB

ScRapZ_1
12-22-2001, 12:58 AM
Awwww.. must I... it took me ages to get wine working just the way I want, (kinda)...

...dammit...

TTFN,
ScRapZ_1 :p

jkm
12-23-2001, 12:54 AM
WineX is just Wine + DirectX 7 code, your config should be fine.

PS: consider subscribing, if they get enough, they will resync the code with the wine main tree. and if you subscribe you get to vote on what they port/work on next.

pretty cool business model, if you ask me.