thunderrooster
06-08-2001, 12:05 AM
I got UT installed.When it starts it crashes.I think its the sound but i dont know.Here is my log file.
file Log: Log file open, Fri Jun 8 00:10:09 2001
Init: Name subsystem initialized
Init: Version: 428
Init: Compiled: Aug 30 2000 00:38:36
Init: Command line: -log
Init: Base directory:
Init: Character set: ANSI
Log: Bound to Engine.so
Log: Bound to Core.so
Init: Object subsystem initialized
Init: CPU Speed=602.918716 MHz
Init: Unreal engine initialized
Log: Bound to SDLDrv.so
Init: Joystick [0] : Unknown Joystick
Init: SDLClient initialized.
Log: Bound to Render.so
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: Entry
Log: Bound to Fire.so
Log: Case-insensitive search: Botpack -> ../System/BotPack.u
Log: Bound to IpDrv.so
Log: Game class is 'UTIntro'
Log: Level is Level Entry.MyLevel
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame:
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: CityIntro.unr?Name=Player?Class=Botpack.TMale2?tea m=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Oth ello
Log: LoadMap: CityIntro.unr?Name=Player?Class=Botpack.TMale2?tea m=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Oth ello
Log: Case-insensitive search: genfluid -> ../Textures/GenFluid.utx
Log: Collecting garbage
Log: Purging garbage
Log: -0.0ms Unloading: Package Render
Log: Garbage: objects: 16371->16368; refs: 223709
Log: Game class is 'UTIntro'
Log: Level is Level CityIntro.MyLevel
Log: Bringing Level CityIntro.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=Player?Class=Botpack.TMale2?team=255?skin=So ldierSkins.blkt?Face=SoldierSkins.Othello
ScriptLog: Base Mutator is CityIntro.Mutator1
Init: Initialized moving brush tracker for Level CityIntro.MyLevel
Log: Created and initialized a new SDL viewport.
Log: Bound to UWeb.so
ScriptLog: Team 255
ScriptLog: Login: Player
Log: Case-insensitive search: SoldierSkins -> ../Textures/Soldierskins.utx
Log: Possessed PlayerPawn: TMale2 CityIntro.TMale0
Init: Input system initialized for SDLViewport0
Log: Opening SDL viewport.
Log: Bound to SDLGLDrv.so
Log: Loaded render device class.
Log: Initializing SDLGLDrv...
Log: binding libGL.so.1
Log: Resizing SDL viewport. X: 640 Y: 480
Log: SDLGLDrv.SDLGLRenderDevice
Init: GL_VENDOR : NVIDIA Corporation
Init: GL_RENDERER : GeForce 256/AGP/3DNOW!
Init: GL_VERSION : 1.2.2
Init: Device supports: GL
Init: Device supports: GL_EXT_bgra
Init: Device supports: GL_EXT_paletted_texture
Init: Device supports: GL_ARB_texture_compression
Init: Device supports: GL_EXT_texture_compression_s3tc
Init: Device supports: GL_EXT_compiled_vertex_array
Init: Device supports: GL_ARB_multitexture
Log: MinLogTextureSize = 2
Log: MaxLogTextureSize = 8
Log: Bound to ALAudio.so
Init: OpenAL Audio subsystem initialized.
Init: Game engine initialized
Log: Startup time: 5.653912 seconds.
Log: Entering main loop.
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Fri Jun 8 00:10:15 2001
I have a geforce 2mx.I have heard people have had promblems using nvidia drivers.I am running LM 8.0 Hope this info helps.
Thank You,
Thunderrooster
file Log: Log file open, Fri Jun 8 00:10:09 2001
Init: Name subsystem initialized
Init: Version: 428
Init: Compiled: Aug 30 2000 00:38:36
Init: Command line: -log
Init: Base directory:
Init: Character set: ANSI
Log: Bound to Engine.so
Log: Bound to Core.so
Init: Object subsystem initialized
Init: CPU Speed=602.918716 MHz
Init: Unreal engine initialized
Log: Bound to SDLDrv.so
Init: Joystick [0] : Unknown Joystick
Init: SDLClient initialized.
Log: Bound to Render.so
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: Entry
Log: Bound to Fire.so
Log: Case-insensitive search: Botpack -> ../System/BotPack.u
Log: Bound to IpDrv.so
Log: Game class is 'UTIntro'
Log: Level is Level Entry.MyLevel
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame:
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: CityIntro.unr?Name=Player?Class=Botpack.TMale2?tea m=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Oth ello
Log: LoadMap: CityIntro.unr?Name=Player?Class=Botpack.TMale2?tea m=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Oth ello
Log: Case-insensitive search: genfluid -> ../Textures/GenFluid.utx
Log: Collecting garbage
Log: Purging garbage
Log: -0.0ms Unloading: Package Render
Log: Garbage: objects: 16371->16368; refs: 223709
Log: Game class is 'UTIntro'
Log: Level is Level CityIntro.MyLevel
Log: Bringing Level CityIntro.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=Player?Class=Botpack.TMale2?team=255?skin=So ldierSkins.blkt?Face=SoldierSkins.Othello
ScriptLog: Base Mutator is CityIntro.Mutator1
Init: Initialized moving brush tracker for Level CityIntro.MyLevel
Log: Created and initialized a new SDL viewport.
Log: Bound to UWeb.so
ScriptLog: Team 255
ScriptLog: Login: Player
Log: Case-insensitive search: SoldierSkins -> ../Textures/Soldierskins.utx
Log: Possessed PlayerPawn: TMale2 CityIntro.TMale0
Init: Input system initialized for SDLViewport0
Log: Opening SDL viewport.
Log: Bound to SDLGLDrv.so
Log: Loaded render device class.
Log: Initializing SDLGLDrv...
Log: binding libGL.so.1
Log: Resizing SDL viewport. X: 640 Y: 480
Log: SDLGLDrv.SDLGLRenderDevice
Init: GL_VENDOR : NVIDIA Corporation
Init: GL_RENDERER : GeForce 256/AGP/3DNOW!
Init: GL_VERSION : 1.2.2
Init: Device supports: GL
Init: Device supports: GL_EXT_bgra
Init: Device supports: GL_EXT_paletted_texture
Init: Device supports: GL_ARB_texture_compression
Init: Device supports: GL_EXT_texture_compression_s3tc
Init: Device supports: GL_EXT_compiled_vertex_array
Init: Device supports: GL_ARB_multitexture
Log: MinLogTextureSize = 2
Log: MaxLogTextureSize = 8
Log: Bound to ALAudio.so
Init: OpenAL Audio subsystem initialized.
Init: Game engine initialized
Log: Startup time: 5.653912 seconds.
Log: Entering main loop.
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Fri Jun 8 00:10:15 2001
I have a geforce 2mx.I have heard people have had promblems using nvidia drivers.I am running LM 8.0 Hope this info helps.
Thank You,
Thunderrooster