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thunderrooster
06-08-2001, 12:05 AM
I got UT installed.When it starts it crashes.I think its the sound but i dont know.Here is my log file.

file Log: Log file open, Fri Jun 8 00:10:09 2001
Init: Name subsystem initialized
Init: Version: 428
Init: Compiled: Aug 30 2000 00:38:36
Init: Command line: -log
Init: Base directory:
Init: Character set: ANSI
Log: Bound to Engine.so
Log: Bound to Core.so
Init: Object subsystem initialized
Init: CPU Speed=602.918716 MHz
Init: Unreal engine initialized
Log: Bound to SDLDrv.so
Init: Joystick [0] : Unknown Joystick
Init: SDLClient initialized.
Log: Bound to Render.so
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: Entry
Log: Bound to Fire.so
Log: Case-insensitive search: Botpack -> ../System/BotPack.u
Log: Bound to IpDrv.so
Log: Game class is 'UTIntro'
Log: Level is Level Entry.MyLevel
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame:
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: CityIntro.unr?Name=Player?Class=Botpack.TMale2?tea m=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Oth ello
Log: LoadMap: CityIntro.unr?Name=Player?Class=Botpack.TMale2?tea m=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Oth ello
Log: Case-insensitive search: genfluid -> ../Textures/GenFluid.utx
Log: Collecting garbage
Log: Purging garbage
Log: -0.0ms Unloading: Package Render
Log: Garbage: objects: 16371->16368; refs: 223709
Log: Game class is 'UTIntro'
Log: Level is Level CityIntro.MyLevel
Log: Bringing Level CityIntro.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=Player?Class=Botpack.TMale2?team=255?skin=So ldierSkins.blkt?Face=SoldierSkins.Othello
ScriptLog: Base Mutator is CityIntro.Mutator1
Init: Initialized moving brush tracker for Level CityIntro.MyLevel
Log: Created and initialized a new SDL viewport.
Log: Bound to UWeb.so
ScriptLog: Team 255
ScriptLog: Login: Player
Log: Case-insensitive search: SoldierSkins -> ../Textures/Soldierskins.utx
Log: Possessed PlayerPawn: TMale2 CityIntro.TMale0
Init: Input system initialized for SDLViewport0
Log: Opening SDL viewport.
Log: Bound to SDLGLDrv.so
Log: Loaded render device class.
Log: Initializing SDLGLDrv...
Log: binding libGL.so.1
Log: Resizing SDL viewport. X: 640 Y: 480
Log: SDLGLDrv.SDLGLRenderDevice
Init: GL_VENDOR : NVIDIA Corporation
Init: GL_RENDERER : GeForce 256/AGP/3DNOW!
Init: GL_VERSION : 1.2.2
Init: Device supports: GL
Init: Device supports: GL_EXT_bgra
Init: Device supports: GL_EXT_paletted_texture
Init: Device supports: GL_ARB_texture_compression
Init: Device supports: GL_EXT_texture_compression_s3tc
Init: Device supports: GL_EXT_compiled_vertex_array
Init: Device supports: GL_ARB_multitexture
Log: MinLogTextureSize = 2
Log: MaxLogTextureSize = 8
Log: Bound to ALAudio.so
Init: OpenAL Audio subsystem initialized.
Init: Game engine initialized
Log: Startup time: 5.653912 seconds.
Log: Entering main loop.
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Fri Jun 8 00:10:15 2001

I have a geforce 2mx.I have heard people have had promblems using nvidia drivers.I am running LM 8.0 Hope this info helps.

Thank You,
Thunderrooster

TheGimp
06-08-2001, 01:36 AM
first of all update to UT v436 (http://www.lokigames.com/products/ut/updates.php3). Get the goty installer if you have Game of The Year edition or the normal version down the page further if you have the first release of UT. Install the patch and edit your UnrealTournament.ini file found in $HOME/.loki/ut/System/ under the section [Engine.Engine] change GameRenderDevice=SDLGLDrv.SDLGLRenderDevice
to GameRenderDevice=OpenGLDrv.OpenGLRenderDevice. Do the same for RenderDevice and WindowedRenderDevice in the same section.

This may or may not fix your problem, but it will get you using the correct version of UT and the right display driver :)