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FallNAngel
06-03-2001, 02:50 PM
Hello --
I'm running a systm capable of using the S3TC textures from UT (I've done it before). I'm using the newest drivers from NVidia (1.x), but something is bothering me.. I've read on loki to change the SDLClient lines in the UnrealTournament.ini file to OpenGL to use them and change S3TC=0 to =1 but when I start the game the video driver says <?int?OpenGL.OpenGLDriver> What's that about? Shouldn't it say OpenGL.OpenGLDriver? Does anyone know what's wrong? Can someone send me their ~/.loki/ut/System/UnrealTournament.ini file (only ones that use S3TC please =) My e-mail address is FallN4ng31@hotmail.com or just post it here.. I'm also having problems with UT segfaulting ever 3 min (literally), but I posted that as a new separate topic. Any help is greatly appreciated. Thanks!!!

::Edit::
I was running it on Software SCSI RAID-0, but am going to try running just off a SCSI drive. Also, I am running 512M RAM w/ 128 swap, so I don't think that's a problem...

[ 03 June 2001: Message edited by: FallNAngel ]