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snivlle
01-24-2002, 03:08 AM
Hello Friends:
I use Mandrake 8.1 and Nvidia's 23.11 Det. drivers. All is reasonably well for me; however, I can't get Quake2 to run properly under Linux for me. It will come up in software mode - albeit only half screen - but not in OpenGL mode. Has anyone else, with a similar configuration to mine, had success with Quake 2 under Linux?
Closer
01-24-2002, 09:43 AM
Yes I play Q2 every night 1024x768 opengl in
RH 7.2 the easy way is below
Try this its fixes all of gl quake2 issues
http://staff.xmms.org/zinx/q2hack/
closer
Siskmarek
01-24-2002, 04:01 PM
Q2Hack is lame. Best get Renlev's port of Quake 2 which uses Linux's native SDL drivers...
True fullscreen! No problems whatsoever, even at this early stage of this port! They say saved games are a bit buggy, but I have noticed no such thing.
I'll give you the url once I get home...
~ Siskie
Closer
01-24-2002, 04:31 PM
Like I said quake2 hack is the easy way
Try this its fixes all of gl quake2 issues http://staff.xmms.org/zinx/q2hack/
I to use Relnevs port also but the quake2 hack is very simple to use and far from lame.. The relnevs is a bit more involved in setting up however if you prefer here is the link http://icculus.org/~relnev/main.php
closer
[ 03 May 2002: Message edited by: Closer ]
snivlle
01-28-2002, 07:50 AM
thanks for the advice. ...I will try the afore mentioned links.
Lemmingz
05-01-2002, 12:40 PM
the link to renlev's port is dead.
Has it moved?
Siskmarek
05-01-2002, 07:42 PM
Hrm... do a search for Relnev on Google, and if you can't bring anything up, I have a tarball of version 0.0.8, I believe. Give me your e-mail and I can send it to ya.
It's fairly easy to compile; just modify the Makefile for your needs (which merely involves setting what you want to either yes or no). Just make sure you have stuff like the SDL devel stuff installed along with the XFree86 devel. Type in
$ make build_release
and it should go on its merry way.
One little nugget of info I would like to pass on:
In the makefile you can compile stuff based on different drivers... the software drivers, the SDL drivers, and the GLX drivers. I've used the SDL drivers before, and I've had problems with it crashing. This was fixed when I passed the "mem=nopentium" argument in my bootloader, but now I just compile the GLX driver and nothing else because it has been rock solid for me, even without the bootloader argument. Your mileage may vary, but for me the GLX drivers are the best.
For some reason, though, the texture filter mode defaults to something crappy, so once you're in the game, bring down the console and type:
set gl_texturemode "LINEAR_MIPMAP_LINEAR"
Textures'll then look much nicer. Not quite Trilinear or anisotropic, but hey... this is an old game, and I can't complain. ^_^
~ Joshua
bwkaz
05-01-2002, 10:49 PM
Originally posted by Siskmarek:
<STRONG>I've used the SDL drivers before, and I've had problems with it crashing. This was fixed when I passed the "mem=nopentium" argument in my bootloader...</STRONG>
Was this the Linux kernel + AMD Athlon (pre-XP/MP) + AGP bug?
When AGP was enabled, machines with pre-XP/MP Athlon processors would lock up under Linux (and Win2K), and passing "mem=nopentium" at boot time fixed the problem.
What I'm thinking is that it might be worth a shot to try it with an Athlon XP/MP if you can borrow one for a little bit, and run it with SDL instead of GLX.
Not that SDL is better (I run GLX myself), but just for your info.
chris flock
05-03-2002, 03:20 AM
I am trying to run quake2 on Mandrake 8.2. I installed everything accodring to the readme instructions, but there is nothing in the ref_soft file. When I try to run the game, it says that it can't load: "ref_softx.so" no such file or directory. What did I do wrong, and how can I get this file into the directory? Did I make an error editing the Makefile, and if so what was the error? Any help would be very much appreciated.
Chris Flock
Originally posted by CLOSER:
<STRONG>Yes I play Q2 every night 1024x768 opengl in
RH 7.2 the easy way is below
Try this its fixes all of gl quake2 issues
http://staff.xmms.org/zinx/q2hack/
closer</STRONG>
Closer
05-03-2002, 09:51 AM
chris flock
what are you using for quake2 the Renlev's port
or the q2hack and what does the entire error say.
What are you using for a graphics card and what drivers
Closer
chris flock
05-03-2002, 11:35 AM
Ok, I've gotten quake to start up, but it only goes in a little window. How can I get fullscreen mode? This isn't exactly a big deal, since I sit there and squint at the little window for hours on end, but I can't see anything that refers to screen size. I set the Res on the game up to 1024x768, but that didn't do anything. Does anyone know how to rectify this situation?
Chris
[ 03 May 2002: Message edited by: chris flock ]
Closer
05-03-2002, 10:54 PM
chris flock,There is no native opengl support for Nvidia cards from X. You must install the drivers
for you card from nvidia at www.nvidia.com (http://www.nvidia.com) and then start quake like this.
./quake2 +set vid_ref glx +set gl_driver /path to your nvidia driver/libGL.so
Closer
[ 03 May 2002: Message edited by: Closer ]
[ 03 May 2002: Message edited by: Closer ]
chris flock
05-04-2002, 10:06 PM
I've got the latest nVidia driver for my GeForce 2, and I started the game as you instructed. It starts up set to gl xll mode, and if I set it to Open Gl or SDL GL the game shuts down. I wonder if the 'make' program is failing to make my correct ref_gl files for my game and card.
Chris
Originally posted by Closer:
<STRONG>chris flock,There is no native opengl support for Nvidia cards from X. You must install the drivers
for you card from nvidia at www.nvidia.com (http://www.nvidia.com) and then start quake like this.
./quake2 +set vid_ref glx +set gl_driver /path to your nvidia driver/libGL.so
Closer
[ 03 May 2002: Message edited by: Closer ]
[ 03 May 2002: Message edited by: Closer ]</STRONG>
Closer
05-04-2002, 11:44 PM
chris flock it can speed things up alot if you provide as much info as possible in your problem.
What error is now shutting the game down
Do you know that your drivers you installed are
working properly -- possibly try opengl game like tuxracer
try this to see if nvidia is loading
cat /proc/driver/nvidia/agp/status
mine looks like this
[mark@localhost mark]$ cat /proc/driver/nvidia/agp/status
Status: Enabled
Driver: NVIDIA
AGP Rate: 4x
Fast Writes: Disabled
SBA: Disabled
[mark@localhost mark]$
Closer
chris flock
05-05-2002, 04:06 PM
Ok, the error says simply
Xlib: extension "GLX" missing on display
ref_gl::R_SetMode() - could not revert to safe mode
-could not R_SetMode()
====ShutdownGame====
server was killed. cat /proc thing like you said, it simply says no such file or directory.
Tuxracer doesn't load up, just like before I installed my nVidia drivers
Chris
When I tried to run the
Originally posted by Closer:
<STRONG>chris flock it can speed things up alot if you provide as much info as possible in your problem.
What error is now shutting the game down
Do you know that your drivers you installed are
working properly -- possibly try opengl game like tuxracer
try this to see if nvidia is loading
cat /proc/driver/nvidia/agp/status
mine looks like this
[mark@localhost mark]$ cat /proc/driver/nvidia/agp/status
Status: Enabled
Driver: NVIDIA
AGP Rate: 4x
Fast Writes: Disabled
SBA: Disabled
[mark@localhost mark]$
Closer</STRONG>