MovingTarget
03-28-2001, 08:22 PM
Yes! finally after about 6 months of playing with linux after six months of beating
a huge cloud of confusion away
with tuft's of hair and clenched fists and plenty of pepsi
...Only now am i ready
to give my self a whole new challenge
my goal to design a game to be that bad *** game programer
but the thing is i dont know a damn thing about code...yet
now i have the book
"The C Programming Language"
By Brian w. Kernighan and Dennis M. Ritchie
Second Edition
it has a big blue C on the front ..stands out but not to flashy
and seemed more to the point but still totaly confusing :)
but a question poped up in my head.."would C be the best language to learn for my game???"
so to give u an idea it will be a high res 3d online game for linux systems
(maybe windows if its still around at release ) :)
content would be developed via 3ds max (win2k)
and maya maybe a dash of softimage
pov generated scenes are a possable factor aswell.
i want the game to be fast stable and smooth for users all up and down the ladder of connections 33.6 to t3
while useing as little system resources as possable while still maintianing smooth
"almost" life like 3d images in real time
so i suppose this all fall's under the game engine feild
and then that queston pops up in my head again
what language to learn...wish i had a babble fish....reading to much hitch hiker's guide to the galaxy..
we were gone use id's quake 3 engine but then we wouldnt be able to sell our game on the open market
so to make it short and sweet whats the best lingo to learn for developing a high res 3d game engine?
a huge cloud of confusion away
with tuft's of hair and clenched fists and plenty of pepsi
...Only now am i ready
to give my self a whole new challenge
my goal to design a game to be that bad *** game programer
but the thing is i dont know a damn thing about code...yet
now i have the book
"The C Programming Language"
By Brian w. Kernighan and Dennis M. Ritchie
Second Edition
it has a big blue C on the front ..stands out but not to flashy
and seemed more to the point but still totaly confusing :)
but a question poped up in my head.."would C be the best language to learn for my game???"
so to give u an idea it will be a high res 3d online game for linux systems
(maybe windows if its still around at release ) :)
content would be developed via 3ds max (win2k)
and maya maybe a dash of softimage
pov generated scenes are a possable factor aswell.
i want the game to be fast stable and smooth for users all up and down the ladder of connections 33.6 to t3
while useing as little system resources as possable while still maintianing smooth
"almost" life like 3d images in real time
so i suppose this all fall's under the game engine feild
and then that queston pops up in my head again
what language to learn...wish i had a babble fish....reading to much hitch hiker's guide to the galaxy..
we were gone use id's quake 3 engine but then we wouldnt be able to sell our game on the open market
so to make it short and sweet whats the best lingo to learn for developing a high res 3d game engine?